GDES5386: Fundamentals of Game Design

3 Credits

Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent

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All Instructors

A- Average (3.708)Most Common: A (60%)

This total also includes data from semesters with unknown instructors.

112 students
SWFDCBA
  • 5.88

    /6

    Recommend
  • 5.76

    /6

    Effort
  • 5.76

    /6

    Understanding
  • 5.71

    /6

    Interesting
  • 5.72

    /6

    Activities


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